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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in Europe: Q3 2025 Performance

Explore the performance trends of the leading slime games on iOS in Europe during Q3 2025, with insights into downloads, revenue, and active users.

Top 5 Slime Games on iOS in Europe: Q3 2025 Performance

In the third quarter of 2025, the top slime games on the iOS platform in Europe demonstrated diverse performance trends. Here's a look at the data sourced from Sensor Tower.

Super Slime Simulator by Dramaton LTD saw a fluctuating pattern in weekly downloads, peaking at approximately 8.5K in late August. Revenue increased steadily mid-quarter, reaching around $504, while active users peaked at 41.9K in mid-August before declining to 27.8K by the end of September.

PlaySlime:Slime Simulator Game maintained strong weekly revenue, consistently around $11K throughout the quarter. Downloads saw a peak in early August at about 7.7K but declined to 2.4K by the end of September. Weekly active users remained robust, starting at 131K and ending at 120K.

Super Big Slime: Black Hole 3D experienced modest revenue, with a high of $110 in late July. Downloads peaked at 4.9K mid-July but tapered to 2.3K by the quarter's close. Active users started at 33.3K and decreased to 13.8K.

Bruno - My Talking Slime Pet showed a gradual increase in revenue, reaching $102 by late September. Downloads peaked mid-August at 3K, while active users saw a slight decline from 73.8K to 65.1K.

Lastly, My Talking Slimy: Slime Cat 3D by Pixeland LLC reported revenue peaking at $2.6K in early September. Downloads reached a high of 2.9K in late August, and active users hovered around 11K for most of the quarter.

These insights provide a snapshot of the dynamic slime game market in Europe, showcasing varying trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025